We’ll now be prompted to position a marker for each of the guide areas for the rig. We’ll start by selecting our meshes to be rigged, heading over to the auto rig pro smart tab, and hitting get selected objects. We can find the addon’s controls in our properties tab. We’ll only need to select the main auto rig pro zip for this tutorial. So here in Blender, we’ll head over to preferences and install the addon. If purchasing the addon is out of the question for you at the moment, you can check out my video on using the NLA editor with Mixamo for a way to edit motion data with free tools. If you don’t have the addon yet, go ahead and make the purchase and download the files. It’s 40 dollars well spent in my opinion, and can really save some headache if you’re looking to make animated shorts. You can get the addon from Blender Market, and I should point out that we’ll be working with the paid version. After we’ll be going over a few NLA Editor techniques that can be used with or without Auto Rig Pro. The first half of this article will be an Auto Rig Pro tutorial, where we’ll go over how the nifty addon can not only quickly create an elaborate rig for your mesh, but also let you use this rig with your motion capture data. Simpler modifications are relatively easy to manage, but some situations will call for hand animating certain elements on top of a mocap clip. Using motion capture presents a few limitations, however, and one deal-breaking caveat (especially when working with premade animation) is that there will probably be certain parts of the animation that you’d like to adjust. If you’ve been making use of Mixamo or other motion capture to create your character animations in Blender, you probably plan to or have already explored the possibilities of non-linear editing to combine your clips to form a sequence for your scene.
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